
Launch the Workbench Desktop App and add the “Common Library Components” project by clicking “+”.Ĭonnect your “Common Library Components” project to the local folder created in step 2 by clicking “Link to folder”.Įach team member can create a local folder called “Common Library Components” and follow steps 4 through 6

Users on your account are automatically added to this project.Ĭreate a folder on your PC for your Common Parts Library.Ĭopy and organize all your common components to the newly created folder in step 2. Enable theĬommon Parts Library setting as shown below. The steps below show one example of how to implement a standard parts library in Workbench.Ĭreate a project for your common parts and go to the settings menu. Workbench can manage these common components, keeping them updated for all team members in all projects. This can save hours or days of work per project.

For specific guidance on printing 3MF models from Keyshot, please see these tutorials.Many companies have their own parts libraries or templates that allow designers to use a single component in multiple designs without having to re-create it in each assembly file. Other CAD systems have not been tested for color and texture support. ģ Body and face colors and textures are supported for 3MF files exported from SolidWorks and Keyshot. To print with such textures, use the texture to physically displace the model geometry. For OBJ files with non-standard per-vertex colors the colors are imported if the RGB color channels are represented as floating point numbers in the range. MTL material files with displacement / tactile texture information are not supported.

facets with 4 or more vertices are not supported).Ģ Non-standard OBJ files with long lines wrapping around to the next line using a trailing '\' are supported. For formats that support transparency as an Alpha channel (PNG only), the RGBA channels result in 32 bits per pixel. Only triangle meshes are supported (i.e. For formats that support RGB channels this means a depth of 24 bits per pixel. 1 All multi-body files are presented as a single body with one texture, for now. Only GIF, PNG, BMP, and JPEG texture files are supported. Color depth must be 8 bits per channel.
